Twewy Unlock Pin Slots

2021年1月21日
Register here: http://gg.gg/nxxih
You can learn more information through the AT&T article – Lock SIM card with PIN code. If your phone is asking for a PUK code when you try to navigate through it, you can learn more by accessing Enter PUK code. From here you can learn how to get the PIN Unlock Key (PUK) code to unlock your SIM card. Twewy Pin Slots the online casinos offer the bonuses? Don’t they go at a loss when they do Twewy Pin Slots so? There are Twewy Pin Slots different reasons why the sites might decide to offer players the bonus money, but competition and their urge to attract more and more players to their sites can be attributed to being the main reason why.
The Pin inventory is divided into two sections: Mastered, which contains mastered pins, and Stockpile, which contains unmastered pins. The Mastered section has one slot for every pin, with 304 slots total, and multiple copies of a mastered pin are stored in the same slot, up to 99 of one pin. Cheat Codes for The World Ends With You. From Extra Pin Slots 92083a0 02085560 e3a00006. Unlock All Pins (Press L+R Outside Menus).
Official Sim Network Unlock Pin Code Generator for all cell phone like LG, Alcatel, Samsung, Sony, Motorola, Nokia Huawei ZTE devices for free Carrier Sim Unlock codes. Currently, everyone can agree that the most complicated problem which the smartphone users have is the network lock. This is the case because the carrier imposes a restriction on the smartphones they rent and makes them work only with their SIM card.So to avoid this, a lot of users are searching for reliable applications and software tools.
And which application can be the best if not the official SIM Network unlock tool? You will be able to immediately resolve the factory lock issue on your mobile phone, regardless of where you live or what kind of smartphone you own. The Unlock Base Codes work all time to provide the best tools ever, all time for free.This software will remove the lock directly from the database of the network, and you will not have to worry about having this particular problem anymore.How to remove the SIM Network lock with Pin code
The procedure which can unlock your mobile phone consists of two steps.
The first step is to generate the network unlock code with the official application and then to apply it on the smartphone.But you have to carefully follow the instructions because you can use this application only once.We have provided clear and easy instructions which you can follow to make sure that you do the SIM network unlock correctly. That is our first method.Twewy Unlock Pin Slots PinInstructions:
*Download the software SIM Network unlock pin and install it on your computer or laptop. You can find in our Download Page.
*Start the program
*Once the application is started, read the onscreen instructions
*You will need to enter the IMEI number of the mobile phone, the model of the phone as well as the country and the name of the mobile operator to which the device is currently locked to
*Now, with USB cable connect the smartphone and the device to which you have installed the program
*Now press on the Generate Unlock Code button
*Wait several minutes while the code is being generated
*Once the code is made up, it will be shown in a new window
*Add a new SIM card, and turn ON the phone
*Enter the Unlock code
*Restart the phone and enjoy using it with your new SIM card
The second method is to use an online Sim Network Unlock Pin code calculator, generally for free. This is special software made from some group of hackers who work online on the server. You can get on this link below:Compatibility info
This application is designed to work with any mobile network like AT&T, Vodafone, Sprint, Verizon, Bell, Rogers, Optus, Telstra, O2, T-Mobile, Metro PCS, Cricket, smartphone model like LG, Sony, Nokia, Samsung, Huawei, HTC, Alcatel, Wiko in any country. Just make sure that you follow the instructions above, and you won’t have any problems by removing the factory lock.You can install the program on any computer or laptop that uses Windows, Linux or iOS.
By GippyGippy. Last updated
This is a list of equips that are used in both the DS and FR speedruns. It was in the general speedrunning guide, but the information had grown to be a bit too much, so this is now in its own guide. Contents1. Pins 2. Threads 3. Threads (consideration) 4. Food 5. Materials 6. Shop FSG 7. Pigs [Hide] Pins
Here’s a shortlist of pins that are worth considering in both versions. Each pin has its own pin ATK (pATK). If a pin is given at the end of a day and there are no additional fights, then it is listed at the first day where you’re able to use it. Remember that psychs (in parentheses) are unique attacks, while pins are particular variants of psychs. Each psych has an efficiency (EFF) value, which affects how much damage is dealt per hit.
For DS, using high-efficiency psychs is ideal. They are typically slower, but one puck hit from a high-efficiency psych deals much more damage than many low-efficiency hits. The puck multiplier starts at 2.0X and increases by 0.1X to 0.5X per successful rally.
For FR, efficiency doesn’t matter as much because the cross combo damage multiplier starts at 1.10X and only increases by 0.05X per successive hit. The current routing is big on Natural Puppy (NP) psychs. While their psychs don’t have the greatest efficiency, they’re spammable. It also helps that NP is one of the brand walls.
W1D2 Force Rounds: (Force Rounds) Easy to use, and many fast shots, which makes it preferable over most of the other starter pins. DS stops using the Force Rounds psych after W1D4, but FR may still use it effectively. Lovely Beam can evolve to Superfine Beam via battle PP, and this means that Innocence Beam (57+3/Lv pATK, 5Lv) is eventually available once Superfine Beam evolves via battle PP. Playmate Beam, the best pin (71+5/Lv pATK, 11+1/Lv uses, 3Lv), is given at the end of W3D4.
W1D2 Shockwave: (Shockwave) Easy to use. While it has 35% EFF, it hits multiple enemies if they’re bunched together. It may still be used in DS, especially against bosses, due to its stunlock properties. In FR, Masamune (8 uses, 23+1/Lv pATK) is given at the end of W1D4, and it can evolve to Nenekiri (10 uses, 46+2/Lv pATK). Enju (12 uses, 60+3/Lv pATK) is available on W3D1.
W1D2 Cure Drink: (Cure Drink) Cure Drink is the standard healing pin you get at the start of the game. There are better ones, but none are worth spending time to obtain. Three 50% heals is enough to get you out of any pinch.
[DS] W1D3 Ice Blow: (Piercing Pillar S) A very fast, 100% EFF psych that can hit multiple enemies and will instantly pass the puck. This is a good opener, as the momentary stun-juggle will give you time to move Neku into a good position. Loses a bit of its punch in the latter half of the game, as it has only 27 pATK when mastered.
W1D4 Poison Bones: (Doomed Defense) Given at the end of W1D3, this is a staple. At the beginning of a battle, all non-bosses have a chance to be inflicted with defense break, which means they’ll take +20% damage. This chance seems to be around 50%. (Note that when Neku or the partner has defense break, they take double damage.)
[FR] W1D4 Love Me Tether: (Entanglement) This psych is valued in FR for its constant damage output. Due to the differences in pin evolution from DS to FR, Love Me Tether can evolve to Sweet Talk Tether via battle PP.
W1D5 Murasame: (Vulcan Uppercut) Once you get this, you should put it in your pin deck and raise it to Lv3 for an optional W1D6 wall that not only saves you time, but gives you a second Durable Leather. In FR, remove it from your pin deck once it hits Lv3, as it will evolve if leveled further. Once the W1D6 wall is cleared, you may put it in your deck again, as in FR, it can evolve twice to Kusanagi.
W1D6 Sexy D: (Psychokinesis D) This works quite well against Decadravens. Efficiency varies on the obstacle used, but it’s good filler damage. It’ll be used again on W2D5 for the DB brand wall.
[DS] W1D6 Daruma: (Apport C) Used against Higashizawa (the GM) because Apport C has 80% EFF. Its single hit of 53 damage is better than anything else you have at this point. Has a very cumbersome activation and startup lag, but Higashizawa is immobile. It’s typically retired on W2D3 in favor of Ichimonji.
[FR] W1D7 One Stroke Vast Wealth: (Burst Rounds) This is your chance to get an endgame pin very early. Compared to DS, Burst Rounds isn’t completely bonkers, but OSVW is still a very powerful pin with 6 shots and 150% EFF. Fight the Dissonance Reaper at LVG 1, and use two Lv2 fusions to increase your chances of getting the pin, as the default drop rate is a lowly 0.90%.
[DS] W2D3 Ichimonji: (Lance Lunge) A fast, 80% EFF psych that will also pass the puck. Compared to Ice Blow, this one has a slight startup lag, as Neku must align himself. Ichimonji (30+4/Lv pATK) is given on W2D2, and will evolve to Nikkari (51+3/Lv pATK) during W3D2 or W3D3. However, on W2D5, it’s possible to clear the pig at the Bus Terminal to get Nikkari early.
[DS] W2D3 Tin Pin Custom: (Burst Rounds) This is the primary offensive psych until the end of the game. It features a whopping 150% EFF, though it has a noticeable charge time. Tin Pin Custom (40 pATK) is already mastered. This is upgraded to One Stone Many Birds (47+3/Lv pATK) on W2D5 (Shibukyu Main/DC, ¥6000). It’s possible to get One Stroke Vast Wealth (79+1/Lv pATK) on W3D4, but the drop rate is very low. Note that the Japanese version has Burst Rounds at 50% EFF.
W2D3 Pop Pendulum: (Patrol Rounds T) Pop Pendulum is required to pass a wall on W2D3. Casual Pendulum has higher ATK and is given after Uzuki is defeated on W3D3. The Patrol Rounds T pin should be placed before the Force Rounds pin in the deck, as Patrol Rounds T has less shots and a longer reboot time.
W2D5 Tin Pin Thrift: (Sacrifice) Induces SOS on Neku. While Neku is in SOS, he deals +30% damage and gets +20% EXP. If healed out of SOS, Sacrifice turns off. This is a psych that hasn’t been tested much due to its risky nature, but I believe we’ll be seeing more of it as runs become more refined and runners look for more timesaves. Note that in DS, SOS mode is 0% of a character’s half of the lifebar, while in FR, it’s <=25% HP.
W3D4 Fly Line: (Grave Marker) It deals more damage than Lance Lunge, but has more startup lag, and Neku is vulnerable while performing the attack. Fly Line has 74+6/Lv pATK, so at Lv4, it has 98 pATK. At Lv5, it evolves to Fresh Line, but this is actually a downgrade. Though it gets more uses, a Lv1 Fresh Line has 81 pATK. You should be able to finish the game before this happens. No current run uses this yet.
[FR] W3D5 Natural Puppy: (Resonance NP) Available by fighting the mass reapers on hard difficulty, this will boost pin ATK by 20%. Sweet Talk Tether improves from 70 pATK to 84 pATK, which is a more significant boost than what most equips could provide. Pimp out that Natural Puppy deck!
W3D5 Tin Pin Blade: (Vortex Saber M) (Udagawa Cyco, [W2D4 FSG Lv4:] Tin Pin Wind: 1 Tin Pin Custom/4 Rare Metal. [W3D5 FSG Lv5:] 1 Tin Pin Wind/2 Tektite) At 100% EFF and a whopping 99+1/Lv pATK, this will deal more damage than any pin besides OSMB/OSVW. But it has a boot time and an activation that isn’t ideal: mic on DS, or scratching on FR. You must get Tin Pin Wind on W2D4, then master it to trade it in on W3D5.
[DS] W3D7 Rhyme: (Summon Rhyme) It’s slow, but it has a beefy 120% EFF. Works for the final 3 fights.
W3D7 Lightning Rook: (Lightning Arrester) You get to use it for only 2 fights before the game ends, but better late than never! It makes the final 2 fights trivial. [Hide] Threads
For DS, puck abilities matter more than ATK, though stacking ATK on Shiki or Beat (not Joshua!) will work due to their high-efficiency panels. Once Naraka is available on W2D3, Purple Sneaks and Naraka should be equipped on both characters at all times except to clear the brand walls.
For FR, only the ATK stat matters. That’s it. Everything you use should maximize ATK. Partners benefit more than Neku.
[FR] W1D3 Ribbon Bonnet: Hat: +5 ATK (Shiki only), 107 BRV. A-East LA, ¥1800This is Shiki’s first equip. Compared to DS, they made it cheaper and require less BRV. Shiki starts with 110 BRV so this is perfect.
[DS] W1D3 Brown Baby Tee/W1D4 Nylon Waist Pack:[BBT] Top: +1 ATK, -1 partner panel, 30 BRV. Shibukyu MR, ¥780[Nylon Waist Pack] Accessory: +1 ATK, -1 partner panel, 10 BRV. 104 MR, ¥1095-1 panel for the partner means a shorter panel map, and therefore faster finishers and more fusion stars. Keep in mind the ability only works when the partner is wearing the item. While multiple MR shops stock these, you must use the specific shops listed to unlock the ability.
[DS] W1D4 Star Cap: Hat: +5 ATK, Shiki +1 Fusion Star, 60 BRV. 104 DB, ¥7800Shiki uses this as her hat in DS. The ability is a nice bonus.
[DS] W1D4 Peach Turtleneck: Top: +1 ATK, Faster Puck 1, 10 BRV. 104 MR, ¥780Cheap shirt for Neku with Faster Puck 1, which reduces the puck passing time by 15%.Twewy Unlock Pin Slots Games
W1D4 Alive: Top: +3 ATK, 18 BRV. 104 WB, ¥4890This works for Neku, but he won’t see much of a benefit due to his low efficiency. However, this builds up FSG at the Wild Boar shop, which works towards getting the King Pendant.How To Get Extra Pin Slots Twewy
W1D5 Knit Casquette: Hat: +4 ATK, 18 BRV. Molco DB, ¥4800Good for Neku and Beat while they’re cowardly, and works towards the D+B brand wall.
W1D5 Purple Sneaks: Footwear: +1 ATK, 27 BRV. Faster Puck 2 (DS), CC Faster Sync 2 (FR). Molco TP, ¥5100• [DS] This is the most important equip in the game. Both characters should always wear these, as dual Sneaks will reduce the puck passing time by 50% (1.6s -> 0.8s).
• [FR] Provides +1 ATK, which is at least something. CC Faster Sync 2 may be useful against W2D7 Sho and W3D5 Berserk Uzuki/Kariya, should you need to use a fusion quickly.
W1D5 Spiked Choker: Accessory: +3 ATK, Shiki line combo map (DS)/+1s Shiki fusion (FR), 25 BRV. Molco TP, ¥3600This is only useful for its ATK boost. In DS, this simplifies Shiki’s combo map into a line. In FR, the ability is detrimental because it extends fusion time, but you should only ever use a fusion against Cornix Canor (W1D6) anyway.
W1D6 Biker Jacket: Top: +10 ATK (+15 for Neku), 38 BRV. Molco TP, 1 Cotton Biker Vest/3 Rare Metal/1 Durable LeatherThis top obsoletes almost every other top in the game due to its excellent ATK boost and low cost. It’s possible to obtain the 6 Rare Metal and 2 Durable Leather by W1D6 to quest two of them: one for Neku, and one for the partner. In fact, it is so good, runners usually unequip the Biker Jacket off Shiki and Joshua before their end-of-week bosses so that it’s not lost.
[DS] W1D6 Green Warm-Ups: Uniform: +1 ATK, Faster Puck 1, 23 BRV. Cadoi MR, ¥1290One of the only practical uniforms. This also has Faster Puck 1, and doesn’t use the valuable Top slot.
[DS] W2D3 Naraka: Accessory: +3 ATK, Puck Power 1, 32 BRV. Cat Street JM, ¥11100If Neku and his partner both equip these, the puck will start at 3.0X instead of 2.0X. This is a significant damage boost. Except when clearing the brand walls, this should always be equipped on both characters.
W2D4 Denim Blouse: Top: +5 ATK, 40 BRV. Molco DB, ¥1500 Inexpensive, works towards the D+B brand wall, and is a suitable Biker Jacket replacement for Joshua before he faces Sho.
[FR] W2D4 Red Mohawk Set: Accessory: +7 ATK, 45 BRV. Molco TP, ¥9000 Replaces the Spiked Choker. More ATK!
W2D4 San Francisco: Hat: +7 ATK, Resist Immobilization, 25 BRV. Udagawa WB, ¥9195The maingame hat with the highest non-SOS ATK boost. The ability is a cherry on top, and will matter against the W3D2 boss.
W2D5 Camouflage: Bottom: +0 ATK, +20% SOS ATK, 35 BRV. 104 WB, ¥12000SOS-only equip. This depends on the user’s other threads. On W3D3, if Beat is maxing ATK and wearing San Francisco/Goth Bondage Coat/King Pendant, he’ll have 62 ATK. Camouflage will then provide +12 ATK, so this may very well be worth it over Purple Sneaks.
W3D2 Wild Boar Pendant: Accessory: +9 ATK, 35 BRV. 104 WB, ¥16200Replaces the Red Mohawk Set and works as an intermediate equip. Not bad, but it can quest to...
W3D2 King Pendant: Accessory: +12 ATK (+16 for Beat), 42 BRV. 104 WB, 1 WB Pendant/6 Rare Metal/3 Sparkling SilverThis provides a monster ATK boost, and is a perfect fit for Beat. However, it is very expensive, as you must pay ¥32400 for 3 Sparkling Silver on W2D6, then bring the 104 WB shopkeeper to FSG Lv5 in order to unlock the ability.
W3D2 Goth Bondage Coat: Top: +27 ATK, 54 BRV, induces SOS. A-East LA, 1 Vampire Dress/2 Tektite/1 Sleek SilkThis one is interesting because it appears to be +17 ATK with the ability Jinxed ATK Boost. However, unlike the other SOS abilities, even if you heal out of SOS, the boost stays, so it’s effectively a +27 ATK top! This is the maingame thread with the highest non-SOS ATK boost. Costs at least ¥51690 to unlock because you need the shopkeeper at FSG Lv5 to unlock the ability. The Tektite is obtainable by defeating both W3D1 pigs. The Sleek Silk is given by a wall reaper on W1D6.
W3D7 Pi-Face’s Cap: Hat: +15 ATK, 75 BRV. Given after Konishi’s boss fightEither Neku or Beat work towards 75 BRV just to equip this for the final 3 fights. [Hide] Threads (consideration)
These aren’t being used in a current run, but could merit consideration. Possible exclusion reasons are listed.
[FR] W2D3 Hannya: Bottom: +3 ATK (Neku only), 28 BRV. Cat Street JM, ¥10800New tech that nobody has used yet! The ability grants Neku some ATK, and so for him only, it can replace Purple Sneaks. 1 Masamune must be bought to raise shop FSG to unlock the ability.
W2D5 Patchy Biker Jacket: Top: +21 ATK, 45 BRV. Molco TP, 1 Biker Jacket/5 Tektite/2 Durable LeatherThe Tektite requirement is probably too much, and it requires a detour.
W2D5 Sun Emperor: Uniform: +7 ATK, +15% SOS ATK, 45 BRV. Shibukyu DC, 1 Vernal Equinox/3 Tektite/1 Sleek SilkBetter than Camouflage, but raising the shopkeeper’s FSG to unlock it costs ¥52500. You get 1 Sleek Silk for Free, but it’s better to use that for the Goth Bondage Coat. Takes up the 4th equip slot, which is otherwise used for Purple Sneaks.
[FR] W3D2 Lapin Angelique Suicide Special (LASS): ¥80970 + 6 BRAVE+Because only ATK matters in FR, one idea that may be feasible is to equip Neku with LASS, the most potent maingame SOS setup. However, Neku requires 152 BRV to wear Vampire Dress. This requires an enormous investment of 6 BRAVE+: ¥40K on 2 BRAVE+ on W2D4, then ¥80K on 4 BRAVE+ on W2D6. Neku will consume 5 of them, while the last one is for Beat. As all the W2 money is going towards BRAVE+, there won’t be enough money for King Pendant. Depending on routing, other purchases may also need to be cut.
If the W2D5 brand wall takes 2 fights to clear, there are exactly 15 fights between W2D5 to the moment where you enter Lapin Angelique on W3D2. To conserve the most money, there is a specific FSG buy ord

https://diarynote-jp.indered.space

コメント

最新の日記 一覧

<<  2025年7月  >>
293012345
6789101112
13141516171819
20212223242526
272829303112

お気に入り日記の更新

テーマ別日記一覧

まだテーマがありません

この日記について

日記内を検索